Beerhammer, för de intresserade. 18+

edited 19 juli 2012 04:59 in Figurspel

Jag kom att tänka på alla dom som berättat vad som hänt på ett lokalt event som hålls ungefär årligen när jag såg detta. Fancy fanatic.

Där poängen inte verkar vara att spela warhammer, utan att iförd "fancy" kläder inta rigorösa mängder alkohol. Så när jag såg denna tråd på ett annat forum så var jag tvungen att föra vidare. Om inte bara för att dissa folk :P

Detta spel är INTE lämpligt för mideråriga, jag låter texten vara på engelska delvis av denna anledning.

"Greetings brothers. just saw a battle report over at BolS and man i gotta play that way too. of course only play this type of game if you are of legal age in your country for drinking alcohol:

http://www.belloflostsouls.net/2012/07/battle-report-beerhammer-humans-vs.html

and here are the rules:

  1. Army size, mission type, and deployment all follow normal 6th edition rules. House rules are allowed, as long as all players approve beforehand.

  2. Each player may take a shot at any time to make a reroll for anything of his/her choice. The reroll may only be for a roll made by the player rolling, so you CANNOT take a shot to force your opponent to reroll. The results of that reroll must then be used, regardless of the outcome. You can, however, take an additional shot to reroll your reroll, and so on as far as your tolerance allows.

  3. Each player must have a drink in hand (of any kind, as long as there is alcohol in it) at all times. Once the drink is gone, the cup/can/shot glass can then be placed on the table as terrain. If you wish to place a cup during your opponents turn, you must first take an additional shot or chug an extra beer. If you do consume the extra shot/beer, the container from the extra drink may NOT be used as terrain. Any beer cans / cups/ containers count as impassable terrain, and block ALL line of sight through it.

  4. All containers on the table may be destroyed, and as such have the following stats:

Plastic cups: AV 10, 2 Hull Points Beer Cans: AV 10, 3 Hull Points Shot Glasses/ actual glassware: AV 11, 3 Hull Points 40 ounce cans/ bottles: AV 12, 3 Hull Points An empty liquor bottle: AV 14, 5 Hull Points

LoS either can or cannot be drawn to the containers, as such that no container will ever receive a cover save. These pieces can be repaired however by any unit that could normally repair Hull Points on a vehicle.

  1. One unit MUST be nominated as the "Town Drunks", after deployment but before the game begins. At the beginning of each turn, a player can roll to see how drunk his unit is. Roll 1D6, and consult the table below:

(1) - Over Confident: Unit is WS and BS for 1, but gains the Fearless USR. (2) - Happy Drunk: Unit is stumbling around drunk, and must include a scatter die for determining charges, runs, movement through terrain, etc. (3) - Stumbling Drunk: Unit is so stumbling drunk that they are falling over randomly and frequently. They have -1 to their BS, but gain a 4+ cover save due to the fact that the enemy cannot guess when they will fall. (4) - Instant Ninja: The unit is so drunk that they think they are ninjas. Enemy units within 6" fight at -1 Initiative because they don't know if they are actually ninjas or not. (5) - Angry Drunk: Unit is ready to fight, and gains the Rage and Counter Attack USR's. (6) - "I can't feel a thing!" : Unit is so drunk that they no longer feel pain. The unit gets FNP (4+).

  1. If you lose an entire unit, you must consume an extra drink. It can be anything with Alcohol in it, but the entire drink/shot must be finished before you perform any further actions.

  2. The game is over after one of these conditions is met: -Normal game length is finished, in which case you would follow normal rules to determine the winner. -A player loses all of his models on the table. If that player has units in reserve, they are counted as destroyed and the game ends anyways. -One player vomits. Vomiting at any time is not only a party foul, but also forces a loss. Drinking within your limits is something that must be balance in this game, or else anyone who could puke and rally would just cover the table in terrain. -One player passes out. If a player passes out mid game, not only does he/she lose, the winning player is required to draw his best version of one of their HQ choices on the losing players face. With permanent marker. Doing something inappropriate. This is a MUST!!!! -If a player commits three party fouls, they must forfeit the game. Party fouls are determined by the owner of the house/business, but may include the following:

-Spilling a drink -Drunk dialing an ex -Holding up a game by any outrageous means, such as hitting on a person of the opposite sex, who I can guarantee doesn't care about your level 13 wizard in Pathfinder -Crying. For any reason. -Being "That Guy". -Breaking an opponent's models is an automatic loss. Exceptions to this would be only allowed if it could be reasonably proven that the model was on the verge of falling apart anyways, such as normally the case with unpinned old metal Bloodthirsters and units like it. "

Beerhammer, beer for the beer throne.

Kommentarer

  • Tycker det här låter som en awesome idé. Får höra om några av kompisarna vill prova den nån gång ^^

  • Låter oerhört trevligt för oss män som leker med plastgubbar. Dock ser jag att komma ihåg reglerna för terrängen/glasen etc kommer bli progressivt svårare att komma ihåg eftersom spelet fortlöper. En lätt nyktrare åskådare kan underlätta det dock.

    Men game på att prova ut det!

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