Hej
I sommar ska Fantasia hålla kampanj/liga i Warhammer Fantasy.
Upplägget är enkelt, ni anmäler er på Fantasia , här i tråden eller fantasiakampanj@gmail.com. Sista anmälningsdag är 17:e juni (vi behöver namn, tel. nummer och mail)
Den 17:e juni får ni listor med alla deltagare och ni ordnar era matcher själv. Max två i veckan men ni räknar bara bästa resultatet. Matcherna spelar ni vart ni vill (hemma hos, FUSK, Fantasia mm). Självklart behöver ni inte spela varje vecka (även om det ökar chansen för vinst).
Resultaten rapporteras in på fantasiakampanj@gmail.com eller på Fantasia. Det räcker att en rapporterar in med info om deltagare och resultat.
Kampanjen startar 18:e juni och avslutas 11/8 (kommer att bli lite finalmatcher, återkommer med mer info om det)
18/6 - 11/7 spelar vi 1000p
12/7 - 11/8 spelar vi 1500p
Scenarion väljer ni själv. Vinst ger 3p, oavgjort 1p och förlust 0p.
Vi kommer att uppdatera resultaten här i tråden och ni kommer även få mer info under kampanjens gång om möjligheter att samla extra poäng.
RESTRIKTIONER (GÄLLER FÖR BÅDA POÄNGEN):
· Inga dubbla Rare Choices
· Special Characters från de ”nya” armé böckerna är tillåtna (alla böcker som har hårdpärm)
· Max 4 warmachines
· Max 450pts/enhet (inklusive alla uppgraderingar)
· Max lvl. 2 magiker
Magic Restrictions:
1. Apart from Winds of magic, an army may only use 2 PD/DD per magic phase. After an army generates the limit all the other
extra dice are discarded. This includes channeled PD/DD. Player can use maximum 5 PD to cast a spell.
2. An army may use up to 12 PD during each phase.
3. You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
4. Some magic items/abilities count as generating dice toward this limit.
5. “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his
limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).
6. All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from Winds of magic, an army may only use 2 PD/DD per magic phase (unless army restrictions specify otherwise). After
an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the
opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as
“count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only
add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of
whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below
zero.
Item restrictions:
1. Loremaster counts as 2PD
2. Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
3. Folding Fortress is not allowed
Army Specific Restrictions:
Beastmen: No Restrictions
Bretonnia: No Restrictions
Dark Elves: Max. 35 repeater Crossbows (including characters and excluding chariots) in the army. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\Cauldron of Blood\Hydra.
Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2; gyrocopter doesn't count for max 4 war machine
Daemons of Chaos
Max. 30 Models per unit; All daemonic gifts are 0-1. Daemonic Battle Standard can have gifts if his magic banner does not
cost over 50pts. Siren song cannot be taken by Herald of Slaanesh. Max 6 flamers in the army.
The Empire: Steam tank 0-1. Cannons 0-3, steam stank count as a cannon.
High Elves: High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 3PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: No Restrictions
Ogre Kingdoms: Hellheart counts as 2dd & 1pd, Greedyfist on death mage counts as 2dd, Rune Maw Banner counts as 1dd.
Orcs&Goblins: Night Goblin Shamans mushroom dice do not count as power dice in regard to the PD limit.
Skaven: Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner.
Vampire Counts
Master of black arts & blasphemous tome upgradeare 1pd each. 0- 3 etheral units (incl. Heroes). 0-2 red fury and/or
quickblood abilities. 0-4 howls (death shriek counts as 2). A max of 4 flying units, max 15 mounted characters and black
knights combined.
Tomb Kings: Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase
Wood Elves: Wand of Wych Elm counts as +1 DD.
Warriors of Chaos: Infernal Puppet counts as +1 PD and +2DD; If you have warriors, knights and or chosen with marks of tzeentch in army then you can take max 2 out of 3 of warshrines and favor of the gods (2xwarshrines or warshrine and favor of the gods).
Välkommen
Det verkar som att du är ny här. Om du vill vara med, klicka en av följande knappar:
Kommentarer
Sweet.
Detta ska bli super roligt! nu gäller det bara att bli klart med 1000 Pts DE